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- on exitFrame
- global selectedgame, descriptions, beyex, beyey, setall, wrinkle
- unLoad(1, the frame - 1)
- preLoad(the frame, marker("endpreload2"))
- setupvolume()
- preLoadCast("ding1")
- puppetSprite(14, 1)
- puppetSprite(24, 1)
- puppetSprite(48, 1)
- puppetSprite(3, 1)
- puppetSprite(4, 1)
- puppetSprite(20, 1)
- puppetSprite(21, 1)
- puppetSprite(22, 1)
- puppetSprite(16, 1)
- puppetSprite(17, 1)
- if descriptions = 1 then
- set the castNum of sprite 14 to the number of cast "secr1"
- end if
- set beyex to the locH of sprite 3
- set beyey to the locV of sprite 3
- if setall = 1 then
- set the castNum of sprite 24 to the number of cast ("all" & setall)
- setalllevels()
- set wrinkle to 1
- set selectedgame to 1
- grablevel()
- go("setall")
- else
- if value(selectedgame) <> 0 then
- set wrinkle to 1
- grablevel()
- else
- newcomer()
- set wrinkle to 1
- set selectedgame to 1
- grablevel()
- end if
- end if
- end
-